#ifndef GRAPHICS_BASIC_H
#define GRAPHICS_BASIC_H

#include "cml/cml.h"

#include "base/types.h"

namespace graphics {

//a few typedefs to make things more graphics-y 
typedef cml::vector3f Vector3;
typedef cml::vector4f Matrix;
 
//a few typedefs to make things more graphics-y 
typedef cml::vector3f Point; 
typedef cml::vector3f Normal;
typedef cml::vector2f TextureCoordinate;
 
enum AxisLabel {X =0, Y, Z, W};
}
#endif